Dan Absalonson 

Spokane, Wa 99205

(509) 768-4077

E-mail: danabso@gmail.com

Online Portfolio: www.danabsoart.blogspot.com

 

Education:

 

December 2005;

The Art Institute of Seattle

Bachelor's Degree in Fine Arts, with Honors

Majoring in Media Arts and Animation

Skills:

·         A high energy, enthusiastic and dependable individual who excels in challenging environments

·         Recognized for high ethical standards in all work performed

·         Reputation as a dependable and accountable employee

·         Detail oriented and accurate in all work performed

·         Proficient in Autodesk 3D Studio Max, Maya, Adobe Photoshop, Premiere, and After Effects

·         Skilled in Concept and Life Drawing, 2D Animation, and Painting

Experience:

September 27th 2007 to Present

Chief Architect

Fulltime Graphic Designer, 3d artist, and copywriter creating graphic and writing content for website and e-mail newsletter use, as well as 3d content for the architectural software.

 

September 2005 to September 2007;

Ballena Technologies

Duties include: 3D modeling, texturing, and lighting luxury suites, clubs and restaurant environments using 3ds Max and Photoshop for sport stadiums. Also create web banners for client's websites using Macromedia Flash.

 

July- September 2005;

Idea Spectrum, Inc.

Freelance position creating props for Realtime Landscaping PRO, professional landscape design software, using 3ds Max and Photoshop, which allowed clients to customize and virtually tour their landscaping ideas in 3D.

 

April - July 2005;

Mean Hamster Software

Freelance position creating assets for a pre-rendered 3D game similar to Myst. Created and textured 3D models of foliage and ancient structures using 3ds Max and Photoshop.

 

December 2004 to April 2005;

Mechanical Motion

Freelance position creating 3D models of people's inventions using 3ds Max and Photoshop from design documents.

 

December 2004-February 2005;

Flying Gecko Studios

Freelance position for a local independent film company creating and animating creatures in 3D, using 3ds Max.

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